DevJobs

Technical Artist

Overview
Skills
  • C# C#
  • Unity Unity
  • Spine
  • VFX
  • Animation pipelines
  • Asset integration
  • Particle systems
  • Unity components

We’re looking for a motivated and ambitious Technical Artist to join us and help bridge animation, art, and development.

This role focuses on integrating animations, assets, and VFX into Unity, ensuring they work smoothly and maintain high visual quality in-game.

You’ll work closely with animators, developers, and UX to bring content to life while balancing quality and performance.

Responsibilities:

  • Integrate animations and assets (art, VFX) into Unity, including states, timing, and transitions
  • Set up and maintain Unity components and particle systems
  • Collaborate with animators, developers, and UX to ensure accurate implementation
  • Troubleshoot visual and technical issues
  • Explore and apply new tools, techniques, and workflows
  • Improve pipelines through tools, scripts, and optimizations

Requirements:

  • 2+ years of experience as a Tech Artist (or similar role)
  • Strong experience with Unity
  • Good understanding of animation pipelines and asset integration
  • Experience with Unity components and particle systems
  • Strong communication and problem-solving skills
  • High attention to details

Nice to have:

  • Background in animation (2D/3D)
  • Experience with Spine, VFX, or C#
  • Experience working on mobile games

Playtika