DevJobs

3D Technical Artist

Overview
Skills
  • Python Python
  • Substance Painter ꞏ 4y
  • Substance Designer ꞏ 4y
  • Library & Metadata
  • Topology Optimization
  • Texture Packing
  • PDP Content
  • USD
  • glTF
  • VTO
  • Asset Management
  • Maya
  • 3Ds Max
  • VEX
  • Cinema 4D
  • PBR
  • ZBrush
  • Houdini
  • Geometry Nodes
  • Blender
  • AR Optimization
3D Technical Artist at Walmart Global Tech Israel

Position Summary

This position is responsible for creating high-end, photorealistic 3D assets that seamlessly blend artistic detail with technical precision. Utilizing an expert grasp of PBR workflows, the role produces hyper-realistic optimized specifically for Virtual Try-On (VTO) and Augmented Reality (AR) experiences. To drive the scalable mass production of these assets, this position architects advanced procedural and AI-augmented workflows. Additionally, the role serves as a hands-on technical problem-solver, tackling complex pipeline tasks and optimizing performance to ensure highly efficient, top-tier asset generation.

Essential Function

  • Drive Commercial Asset Production: Creation of highly polished, photorealistic 3D product assets ensuring PBR standards for consumer-facing realism.
  • Architect Procedural Pipelines: Design, implement, and maintain scalable procedural generation systems using Houdini or Blender Geometry Nodes to automate repetitive modeling and texturing tasks, driving the mass production of assets.
  • Innovate with Gen AI & Next-Gen Workflows: Actively research, test, and integrate Generative AI (Gen AI) models and cutting-edge technological approaches to accelerate production timelines, generate variations, and enhance overall pipeline efficiency.
  • Optimize for Real-Time VTO & AR: Format, convert, and rigorously profile 3D assets to meet the strict performance constraints, draw-call limits, and technical specifications required for seamless Virtual Try-On and Augmented Reality experiences.
  • Develop Custom Tools & Interoperability: Write custom scripts (e.g., Python, VEX) and establish standardized data pipelines (such as USD or glTF workflows) to bridge software gaps, eliminate bottlenecks, and empower the art team with custom-tailored tools.
  • Profile, Debug, and Troubleshoot: Act as the ultimate technical problem-solver by profiling real-time asset performance, optimizing complex material shaders, and resolving critical pipeline issues without degrading visual fidelity.

Requirements:

Minimum Qualifications

  • Diploma or Bachelor’s degree in Computer Graphics, Digital Media, 3D Animation, Game Art, Technical Art, Computer-Aided Design (CAD), or a closely related technical/artistic field.
  • Production Experience: 5+ years of professional experience in high-end 3D asset creation, heavily focused on technical art, pipeline development, and workflow automation.
  • Core 3D Mastery: Advanced proficiency in modeling and digital sculpting with a strong emphasis on Blender and ZBrush (though agility in Maya or Cinema 4D is always welcome).
  • Procedural Architecture: A proven track record of building scalable, procedural asset pipelines using Blender Geometry Nodes or SideFX Houdini to drive mass production.
  • Texturing & Surfacing: 4+ years of deep expertise using the Substance 3D Suite (Painter and Designer), demonstrating a flawless command of PBR material authoring for commercial products.
  • Real-Time Optimization: Exceptional knowledge of the technical constraints required for AR, VR, and Virtual Try-On (VTO) platforms, including topology optimization, texture packing, and glTF/USD delivery.
  • Technical Mentorship: 2+ years of experience stepping up as a technical guide—mentoring fellow artists, writing comprehensive documentation, and unblocking the art department through custom tools or workflows.
  • Scripting Chops: Proficiency in Python for developing custom scripts, DCC plugins, and pipeline automation tools (Nice to have).

Key Technical Competencies

  • Blender: Modeling & UV Mapping
  • ZBrush: Sculpting Fundamentals
  • Substance Painter: PBR & Texturing
  • AR Optimization: Real-time, Mobile
  • Maya/3Ds Max/Cinema: Modeling & UV Mapping
  • Procedural Tools: Geometry Nodes/Houdini
  • Asset Management: Library & Metadata
  • VTO/PDP Content: Product Visualization
Walmart