The Reality Labs team at Meta [Facebook] is helping people around the world come together and connect through world-class Augmented and Virtual Reality hardware and software. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products. As a Simulation/Graphics Engineer in Meta Reality Labs, you will help build simulation tools and synthetic data capabilities which are used for developing, training and validating state-of-the-art computer vision and deep learning algorithms that power every RL product. These roles are ideal for someone passionate about AR/VR, computer graphics and creating a real-time simulation of the real world.
Simulations Engineer - Reality Labs - Tel Aviv Responsibilities:
- Develop sensor simulation features that enable realistic synthetic data generation for computer vision algorithms.
- Collaborate with cross-functional engineering and research teams in computer vision, machine learning, graphics and art
- Work with production teams to optimize data generation pipelines to achieve data-on-the-fly
- Write high-quality, performant, and maintainable code
Minimum Qualifications:
- 3+ years of experience with Python and C++ programming
- Experience developing, debugging, and shipping software
Preferred Qualifications:
- Bachelor’s degree in Computer Science, Computer Engineering, Physics or equivalent combination of education and experience
- Experience with any of the following: implementing advanced 3D graphics (features such as lighting, effects, shaders and other low-level system), image processing or computer vision techniques, finite element modeling and analysis, differentiable rendering, machine learning, numerical optimization, visual effects (VFX), 3D rendering, 3D reconstruction, motion capture or mobile CPU/GPU programming, Python programming
- Experience with tools such as Unreal Engine, Unity, Maya, Houdini, and Blender
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.