The XR team at Facebook Reality Labs is helping people around the world come together and connect through world-class Augmented and Virtual Reality technologies. As a Software Engineer for XR Streaming, you will be taking a lead in developing streaming technologies for remote rendering to enable cutting edge visual experiences on compute constrained AR/VR devices. You will work with a highly cross-functional team to define an end-to-end streaming solution to achieve ultra low latencies and a smooth streaming experience.
Software Engineer - XR Streaming / Networking Responsibilities:
- Lead complex technical efforts across many engineers
- Develop local and cloud based ultra-low latency game and app streaming technologies
- Innovate in the areas of Streaming, QoS and networking to achieve breakthrough streaming metrics for quality, latency and stutter
- Research, develop, innovate new software algorithms across the end to end streaming pipeline. Collaborate closely with partner teams to innovate across the entire end to end software and hardware technology stack
- Implement telemetry and work with data scientists to measure user experience KPIs and develop features to improve the user experience and grow the user base
- Set direction and goals for the team regarding project impact, product quality and engineering efficiency
- Proactively identify and drive changes as needed for assigned codebase, product area and/or systems
Minimum Qualifications:
- BSc in Computer Science or related field (or equivalent industry experience)
- Proficiency in C/C++, strong software development, optimisation, and debugging skills
- Experience building and shipping high quality work and achieving high reliability
- Experienced in utilizing data and analysis to explain technical problems and providing detailed feedback and solutions
- Experience improving stability through thoughtful code reviews, appropriate testing, proper rollout, monitoring, and proactive changes
- Track record of mentoring and growing other Engineers
- Defining and leading long term plans for the team
Preferred Qualifications:
- Experience creating software for games, video streaming, real-time systems or other high performance low-latency environments
- Proven experience in programming, profiling and debugging low latency network solutions based on technologies such as WebRTC, QUIC or RDP
- Experience developing network congestion algorithms
- Experience developing cross-platform software for Linux, Mac and Windows
- Expertise in OS & Platform networking stack and protocols such as TCP/IP and UDP
- Expertise in socket programming and deep understanding of wireless networking
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.